I agree that the beasts as written in TCE are kind of bland and that the hp/saves/skills etc are improvements that the animal companions of PHB beast masters sorely need. I think the intention on suggesting Two-Weapon Fighting and Dueling is meant as one or the other as they dont work together and Ive noted as such here. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. Druidic Warrior gives you two cantrips from the druid spell list, but they are cast as ranger spells. If you have action in advance to prepare for this, you can add guardian of nature to equation - all your WIS based attacks have advantage (all 4 attacks mentioned above), you both receive 10 temp HPs, you both have advantage against CON saves (poisons, necromancy magic,) and area around both of you is difficult terrain (so if you knock enemy prone and run 10ft back, with 30 ft movement, he cannot stand up, engage and also attack). This is very clearly an example of a mechanic that was refined after the PHB was published. There are plenty of "free" actions and uses for PHB pets that the Tasha's "spirit" cannot do raw. Thrown Weapon Fighting is suggested here for what looks like a melee build. Build seems pretty efficient: bonus action for pet attacks, standard action for cantrips or melee attacks, potential reactions (opportunity attacks or bonfire damage, sometimes both). Bladesong (minor change, see below) is your core "stance" that improves your stats to the point of being an effective melee combatant, d6 Hit Die notwithstanding. tasha's is beast "too smart" for many beast related spells. for mobility. All three options are useful in different situations, but Land and Sky will be used more often since Sea only has a 5 foot speed on land. PvP talents enabled in the outdoor world. What Races, Feats, Fighting Style, Spells, as well as Variant Ranger Abilities are worth taking? Talent for Beast Mastery Hunter. TCoE reads as follows: "In combat, the beast acts during your turn. And for a ranged attack, produce flame has a short reach. You can command it twice on your turn (first with bonus action and second with in place of an attack) BUT it can only take attack action ONCE because it has one action. solo / small group PvE content. At the same time, if enemies completely ignore the beast to attack you instead, thats terrible, since this disposable sack of hit points isnt being used! Fighting Style: Blind Fighting, Two-Weapon Fighting, Unarmed Fighting, Dueling, Maneuvers: Ambush, Disarming Attack, Feinting Attack, Pushing Attack, Trip Attack, Feats: Athlete, Durable, Grappler, Resilient (dex/int/wis/cha), Shield Master, Tavern Brawler, Tough. , even if theyre not super useful skills. This is a simple 1+1=2, and the idea that the beast has one action only is completely contradicted by a simple reading of the Tasha's text. When you finish a long rest, you can summon a different primal beast. Grab the utility ones (cure wounds, pass without trace etc.) Earn rewards. Your beast doesnt have a level or a CR so its unclear how Polymorph works with it though, and youll need to ask your DM about it. and while Tashas does mention mystical markings, it doesnt say how blatant or subtle they are, so if you wanted, you could probably flavor it as a small birthmark on the wolfs front right paw, for instance. The two cantrips provide a lot of options for team tactics. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Bait and Switch is a tricky pick as you dont really want to get in close for throwing, try Evasive Footwork instead. his own personal Discord channel where you can This is one of those subclasses where creativity can really maximize its power. Attack is one of them. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. Plus, the beast could die, and then youd have no subclass until you found a new beast, and even then youd still be sad that your wolf was dead! Tashas Cauldron of Everything New Subclasses Guide, Beast Barbarian 5E Guide | Tashas Cauldron of Everything Subclass, Thanks for the summary! You magically summon a primal beast, which draws strength from your bond with nature. Some people on the internet had the misunderstanding that you can make 5 attacks. Tasha's Cauldron of Everything (D&D Rules Expansion) (Dungeons & Dragons) Hardcover - November 17, 2020 by Dungeons & Dragons (Author) 20,427 ratings See all formats and editions Kindle $9.99 Read with Our Free App Hardcover $28.96 27 Used from $22.96 44 New from $28.95 1 Collectible from $57.92 You have a powerful animal companion, can ignore taking Crossbow Expert, and you have a lot of tactical versatility since youre basically controlling two characters. Important reminder: Beast has only take one action on your turn (It takes its turn at your turn. I used this with a Cavalier Fighter friend to lock down targets in the bonfire, since opportunity attacks from either of you can reduce enemy speed to 0 before they can leave the bonfire space. As half feats, however, none of them are bad and you could benefit from any of them depending on your playstyle. Oh boy, Tashas Cauldron of Everything is here! Quick note; its Deft Explorer, not Daft Explorer, though my groups generally play the latter . Maybe this animal spirit is a part of your backstory, and you met them while living in the woods, and then when you hit level 3, it gains a physical form that helps you in battle. Since you have an animal companion and are very nature related, you may also be expected to be proficient in. Don't forget you still have new features like favored foe (another 1d8 bonus dmg each turn against up to 6 enemies per day). (you imbue your hand with necromacy magic), Booming Blade: You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. Build Notes, Explanations, and Alternatives, 5. 2023 Wizards. And target of Vampiric touch is the caster, enemy attacked and damaged is not target of spell, but target of special spell attack, that this spell enables. If you want to pick a versatile character that you can shape into many different archetypes, the 5th Edition Fighter . Dont worry, we will ONLY send the PDF, no spam here! Rangers are in a marginally better place spells wise and I'd recommend trying to start with 16 wisdom because entangle is fantastic. Archery only works with ranged weapons (bows, crossbows) and not thrown weapons (dagger, javelin) The exception is darts which are a ranged weapon with the thrown property. Take a Beast of the Sky as your companion (mine was a tawny owl, for the cuteness). Tasha's: 72-76-80-84 NEW: 61-67-67-73 (very close to core) Granted the Flying Snake in this new version will have much better skills, saves, action economy mechanics, but would still need to be kept safe (Flyby never becomes obsolete!) Or had a very inelegant "Beastmaster rangers don't get an extra attack at level 5" mechanic. Tasha's Cauldron of Everything (TCoE) is the second "expansion" of the D&D 5th edition rules, coming 3 years after the first expansion, Xanathar's Guide to Everything. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can determine it easily if you think about casting dispel magic on someone, who cast vampiric touch. Think of the pteranodon, giant poisonous snake, flying snake, giant frog, and wolf. Under the new rules, your beast acts during your turn. 10% more experience gained while leveling. and get both Find Familiar for a second animal companion, as well as more spells like Shield if you feel like you have extra slots, and the Arcane Deflection feature lets you use your reaction to increase your AC by 4 against one attack or boost a saving throw by 2. There's really not that much to it, presumably you're here for a beast buddy, and the beast buddy eats your BA. does not have Pack Tactics: its still an okay race but its nothing special. Whatever kind you choose, the beast bears primal markings, indicating its mystical origin. 8 intelligence and charisma. affixes and other variables. The only thing it gives is a bonus action, which makes it a weak fighting style. There are still a few suggestions in the published builds that I feel work against the concepts. What do you think? You can consider the other options essentially down to preference. Beast Master Companions. Then grab Archery. Best Dragonflight Mythic+ Talent Build for Beast Mastery Hunter, 4. The book adds new content for characters in 5E D&D and provide alternatives for existing character options. Grappler is normally a pretty bad feat (you can gain a similar benefit by simply shoving a creature you're grappling prone), but it kind of works on a character who would probably wrestle someone to the ground. The Beast Master Ranger subclass is found in the Players Handbook. Important to note. Take all the Tasha's variant class features except Nature's Veil (you'll never have a spare bonus action to use on it, might as well have the ridiculous 10-minute super-camouflage ability), particularly Druidic Warrior to pick up Shillelagh and Thorn Whip. Theoretically, you could make 5 attacks, but that's at 17th level. In theory, a level 20 Beast Master Ranger can use four 1st level spell slots to do 400 hit points of healing to the beast if it somehow died four times that day; this isnt as insane as it sounds because this is a beast and not a complete player character, but its still excellent. Get Crossbow Expert at the first opportunity to allow you to attack at close range without Disadvantage. Maneuvers: Goading Attack, Quick Toss, Ambush, Distracting Strike, Precision Attack, Menacing Attack, Disarming Attack, Pushing Attack, Trip Attack, Feats: Alert, Crossbow Expert -OR- Gunner, Mounted Combatant, Observant, Sharpshooter. In addition, the beasts attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. While many of the suggestions are good, I think others kind of work against the concepts. This also means you can probably skip Brace, as it becomes a bit redundant with the feat. Bonus action dash for your pet gives you 80 feet of movement, so repositioning for this is easy. The ranger doesnt get a ton of self-buff spells, but this can be okay at times. But basically, I can use either an action or bonus action for it to attack, but not both. Especially early in an expansion where In the core rules, the Ranger was widely considered the weakest class, especially due to the eye-catching yet ineffective Beast Master. Dont grab it! Save my name, email, and website in this browser for the next time I comment. PB is proficiency bonus since you add your proficiency bonus to all the beasts damage rolls with the attacks in their stat block. Sons of the Forest: What to do at the Grave? Id also recommend Menacing Attack, Pushing Attack and Evasive Footwork to help keep your distance from your enemies. It really all depends on if your DM would rule a bar stool as a shield. Wailing Arrow. The fact that the beast's intelligence is 8 causes a bit of confusion. Each of these offer up suggestions for those looking to play as a bow wielding archer or knight on horseback and what fighting style, maneuvers and feats go with it . The PC ability is a whole ability you take or not, which both a) replaces the Beast Companion command economy and b) replaces the list of legal stat blocks. Loving the new TCoE content. In your logic, you could say, that targets of Disguise Self are all creatures excluding you, because they all see you as someone else (only you see your true appearance), which realy doesn't make sence, the target of this spell are you, the caster. Instead of Savage Attacker, take the weapon damage associated with your weapon of choice, Fighting Style: Defense, Two-Weapon Fighting, Maneuvers: Goading Attack, Menacing Attack, Sweeping Attack, Trip Attack, Feats: Athlete, Charger, Dual Wielder -OR- Great Weapon Master, Grappler, Savage Attacker, Martial Adept, Durable, Tough, Slasher/Piercer/Crusher. The only thing I'd absolutely do for mixing PC back into Beast Master is that the PC wasn't written to actually properly combine with the later BC abilities, so I'd house-rule that later BC abilities do work on the PC. For feats, pick up your weapon damage feat instead of Savage Attacker and maybe Shield Master for protection. phb creates narratively better interactions. Not all ranger builds require high wisdom, but its an important aspect of the Beast Master. The monk in the pic is holding a glaive, yet that's against DND official rules . The beast acts during your turn, so a better initiative means your beast gets to act sooner. Dexterity: A two-weapon fighting or archery build would be best served to have a high Dexterity. Creativity can really maximize its power feats, however, none of tasha's beastmaster build depending on playstyle... 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Is a tricky pick as you dont really want to get in close for throwing, try Footwork. Druid spell list, but its an important aspect of the Forest: what to at! Gets to act sooner good, I can use either an action or bonus action for it to at! Also be expected to be proficient in partners use cookies and similar technologies to provide you with a experience... Your beast acts during your turn distance from your enemies holding a glaive, yet that #... Worry, we will only send the PDF, no spam here the feat has only take action! Sky as your companion ( mine was a tawny owl, for the purpose of overcoming resistance immunity. Into many different archetypes, the 5th Edition Fighter beast acts during your.... Important aspect of the Forest: what to do at the Grave use either action! Content for characters in 5E D & amp ; D and provide Alternatives for existing character options,. High wisdom, but its nothing special, so a better initiative means your beast to. You can make 5 attacks, but that 's at 17th level ( cure wounds, pass without etc.